Product Guide

How Wanderhold Works

Wanderhold is a solo narrative RPG. It remembers your character, your world, and every choice you've made.

Step by Step

Eight steps from character to campaign

01

Pick a World

Choose from four hand-built settings: a science fiction style space opera, a historical pirate setting on the high seas, a mysterious research station in the isolated arctic, or lead a gang of outlaws in the wild west. Each world has its own factions, vocabulary, and tone. The narrator and mechanics shift to match.

Four Wanderhold volumes: Stellar Odyssey, Wind & Plunder, The Frontier, Erebus Station
02

Create Your Character

Roll up a character that fits the world. Set your attributes, disciplines, values, and beliefs. Write your own backstory, or guide the AI to help draft one based on the choices you've already made. Either way, you stay in control of the final cut.

03

Configure Your Ship & Crew

Each story has a home base (a vessel, a brigantine, a research station, a ranch) and a crew for you to lead. Crew specialties affect what options appear during play. A cunning quartermaster opens different scenes than a brilliant engineer.

04

Generate a Mission

The oracle system reads your character, your base, and the campaign so far, then proposes a mission hook tailored to where you are. Every mission has objectives, stakes, and consequences that ripple forward.

05

Play Through Scenes

Each scene provides three choices tailored to you, your crew, and your setting. Or, describe your own choice in plain language. Then the system will roll 2d20 against your stats. Spend momentum to press an advantage, or let risk rise and watch the story take a turn you didn't plan. The narrator generates the prose, your choices drive the outcomes.

06

Track Your Campaign

Scenes accumulate into missions; missions accumulate into a campaign. The Story Tracker remembers conflicts you resolved, NPCs you befriended or crossed, and threats that may still be circling. The narrator pulls from that history every time you sit down to play.

07

Save & Resume Anywhere

Every action auto-saves to the cloud. Close the tab, come back tomorrow, pick up mid-scene from a different device. Your campaign is yours. No daily limits, no session timers, no progress lost to a flaky connection.

08

Export Your Journal

When a mission ends, export it as a formatted document with character and ship details, mission briefs, act summaries, and a scene-by-scene record of every roll and outcome. Your campaign log is yours to keep, share, or print.

See It In Action

Six rolls. One mission brief.

Before you play a single scene, the oracle builds your brief — mission type, objective, location, incident, and theme. The AI title comes last.

01MISSION TYPEFirst Contact
02OBJECTIVECompile linguistic database
03LOCATION THEMEAlien
04LOCATION DETAILArchaeological artifact that could serve as a Rosetta stone
05INCIDENTExplore
06THEMEUnknown life-form

✦ AI TITLEThe Silence Between Stars
18 mission types

One d20 roll — result seeds every subsequent step.

Keyed sub-table

Objective pulled from the sub-table matching your mission type. 20 options per type.

Location narrows the scene

Detail table is keyed to your location theme — 10 options per theme.

AI writes last

Six rolled strings become the AI’s brief. It writes the title from these seeds.

Built to a Standard

Better prompts. Better stories.

Good AI writing does not happen automatically. It requires the same discipline as any other software: defined standards, repeatable tests, and a feedback loop that catches regressions before they reach the player. Every prompt change in Wanderhold runs through a full evaluation suite across all worlds — automated gameplay sessions scored against rubrics we built specifically for solo narrative RPG fiction.

Run the loops

01

Before any prompt update ships, it runs through complete gameplay loops across all worlds. Every scene, every roll, every narrative beat — automated from start to finish.

Writing quality
4.5 / 5

Score what comes out

02

Each session is scored on writing quality, structural coherence, and whether story promises made in Act 1 pay off in Act 3. When a planted detail never surfaces again, the system catches it.

Narrative cohesion
4.2 / 5

Fix it at the source

03

Scores feed directly back into the prompts. When we found late scenes ending in deliberation instead of action, we traced it to the prompt architecture and fixed it there.

Fun & engagement
4.2 / 5
Two fingers pressed briefly to the patch pocket over his sternum, where he keeps a photograph folded to the size of a playing card. He doesn't reach for it consciously. It's just what Kael does when something is wrong and he needs to remember what he is protecting.Erebus Station — automated session run, May 2026
Sentiment arc
SO — Valence by Scene
15 scenes · AFINN + VADER composite
stellar-odyssey — sentiment arc
archetype: icarus · r = 0.352
Layer 01 — Textual heuristics

The first layer is textual heuristics run directly on the prose: vocabulary variety (how many distinct words a session uses relative to total words), embodiment density (how physical and sensory the writing is), and sentence-length variance (whether the narrator has rhythm or has flattened into a monotonous cadence). These run without AI and catch mechanical problems fast.

Session metrics
SO — Heuristic Scores
Slow Burn · Icarus arc
TTR avg0.63
Concreteness3.00
Embodiment avg107.5
Sent. variance7.95
Tension final9
Attr repeat max0
HANNA scores
Relev.4
Coher.4
Empathy3
Surprise4
Engage4
Complex.4
Layer 02 — AI-as-reviewer

The second layer uses Claude itself as a reviewer. We built a library of rubric prompts that ask structured questions about each scene: does it open with a concrete, specific detail unique to this moment? Does the player's choice meaningfully change what happens next? Does the scene close with a real state change, or does it end in a question that defers resolution? Each check returns a pass, fail, and a reason.

Per-scene rubric
SO — Rubric Pass/Fail
Opening & resolution checks
#BeatAttrClrCtxChOpChTTR
1you-needpres+cmdPPPP0.616
2you-needdar+helmPPPP0.675
3goreas+sciPPPF0.598
4gopres+cmdPPPP0.641
5searchreas+sciFPPP0.612
6searchctrl+engPPPP0.589
··· 9 more scenes
Layer 03 — Narrative structure

The third layer tracks narrative structure across the full session using the HANNA framework: relevance, coherence, empathy, surprise, engagement, and complexity scored per session. On top of that, we track promise closure — whether a detail or tension threaded into Act 1 is honored by Act 3 — and beat fidelity, which measures whether each scene hits the structural moment it's supposed to hit rather than deferring it to the next scene.

Under the Hood

What the AI does and doesn't do

The AI is the narrator, and it is fed a constant stream of information created just for you. It generates scene prose, voices NPCs, and tracks the world's state. It does not decide whether you succeed at an action. That's your character sheet and the dice. It does not invent rules on the fly. It does not forget what you did three missions ago. The game runs on real RPG mechanics underneath; the AI is the storyteller riding on top.

Common Questions

Common questions

Do I need to know an RPG system to play?
No. Every mechanic is explained in-context the first time it comes up. Character stats, dice rolls, momentum, threat: the game walks you through each one at the moment you need it.
How long is a typical session?
Whatever you want. A scene can take just a minute. A full mission could be 15 to 30 minutes. A campaign is limitless. The game saves continuously. Stop whenever, resume whenever.
Is the AI just freewheeling, or are there real rules?
The AI is only used to stitch together narrative, prose, and oracle tables. There are real rules. Every action resolves through dice and stats. The AI narrates the outcome, but it doesn't decide whether you succeed. Your character sheet and the dice do.
Can I play offline?
Not currently. The narrator runs on AI, which requires a connection. Your campaign is saved to the cloud, so you can play from any device with a browser.

More questions? See the full FAQ or view pricing.

Ready to play your first scene?

No group to coordinate. No prep work. The campaign starts the moment you confirm your character.

Start Playing Free

No credit card required.